Home / Modeling / Drawing Process / How to Modify Objects / Move/Rotate / Rotate
Rotate
Rotate the selected bodies.
Procedure
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On the [Model] tab, go to and click Select Body at .
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On the [Model] tab, go to
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and click ▼ at the side of [Move/Rotate] . Select [Rotate] on the submenu. (Alternatively, right click the mouse. On the appearing menu, select [Move/Rotate] > [Rotate])
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Select all bodies to rotate.
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Click in the parameter input dialog box.
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Click and set the point on rotation axis on the . (Alternatively enter the point on rotation axis in the , and click .)
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If [Use center point of the rotation target] is selected, the center point of the size box for the target is set as the center point on the rotation axis. Even if the History is edited, the rotation will always be reproduced with the center point of the size box in that state as the point on the rotation axis.
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Apply either instant modeling mode operation or the following method to set the vector direction. Enter the direction vector of rotation axis in the parameter input dialog box and click . (Alternatively click and set the vector of rotation axis on the modeling window.)
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Rest the mouse pointer on a face topology to specify its normal vector as the command's direction vector. Rest the mouse pointer on an edge topology to specify its direction vector as the command's direction vector. See [Direction Vectors Set by Mouse] for detail.
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Enter the rotation angle in the parameter input dialog box, and click . (Alternatively click and set the reference point of rotation and the rotation angle on the modeling window.)
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The unit of angle is [ ° ]
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Right click to exit.
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