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History Cleanup

Checks and deletes the unnecessary history of settings of body attribute and material property, and the deleted bodies.

Cleanup can be executed by right-clicking on the history tree.

 

 

 

Before cleanup

 

After cleanup

 


The following items are checked if the history is necessary.

Command name is shown in the bracket.

 

  • Delete Body (Delete)

  • Delete boundary condition (RemoveBoundary)

  • Delete boundary condition setting (SetBoundary)

  • Delete boundary condition addition (AddBoundary)

  • Body attribute/Material property setting (SetName)

  • Mesh size setting (MeshSize)

  • Body color setting (BodyColor)

 

  • There may be the cases where the history is not deleted.

    Below is an example of such case.

    1. Create body A.
    2. Cut body A. Bodies B and C are created.
    3. Delete body B.

    A history of deleting body B cannot be deleted because its command is affected by the preceding command of cutting.
    The command such as Cut increases the number of bodies. In such a case, the history of Delete cannot be deleted.